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Modes

Bomb

Bomb

Attackers plant and protect the charge. Defenders hunt it down or run out the clock.

  • Two plant sites in play
  • Defuser is a contested pickup
  • Destruction reshapes every approach
Hostage

Hostage

Attackers extract the hostage. Defenders hold the room and stop the grab.

  • One hostage, one extraction
  • Slow pushes beat fast ones
  • Walls come down to open the rescue
Secure Area

Secure Area

Both teams fight to hold a single objective room until it locks.

  • Contested from the first second
  • Position matters more than aim
  • Hold the room, win the round